Grand Theft Auto VI
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Bu konuda 56 mesaj var

https://youtu.be/Mfx1B_LBSV0?si=Mux2FtoleIyH2204
 

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Criminal Profile

Replaces the traditional Honour-style system.

Rewards being an efficient criminal rather than a "good person".

Clean robberies without unnecessary casualties can improve your profile.

Excessive violence can damage your Criminal Profile.

Your profile can apparently become permanently shattered for that playthrough.

There is no constantly visible Criminal Profile bar.


Jason and Lucia Relationship

Jason and Lucia have an actual relationship status.

They can text each other.

You can say goodnight to each other.

They can go on dates.

Activities such as going to the gym together can count as dates.

They can hold hands while walking together.

Their relationship status can be viewed in the menu.

 

Map Size

GTA VI's map is supposedly around 2× the size of GTA V's.

It is supposedly around 3× the size of RDR2's map.

Vice City itself is reportedly around 2× the size of Los Santos.

Vice City and its surrounding suburbs are reportedly around 11× Los Santos and its surrounds.

Health, Stamina and Focus

Health, Stamina and Focus are the three main character stats.

Stats can be permanently improved through activities.

Consumables can temporarily boost stats.

Focus can slow down time.

Focus can highlight weak points on NPCs.

Focus can highlight weak points on vehicles.

Vehicle weak points include tyres, engines and fuel tanks.

 

Vehicles and Fuel

Vehicles have a fuel system.

Electric vehicles can require charging.

TGG says fuel is designed not to become an annoying inconvenience.

Some cars have tracking devices.

Every police vehicle apparently has a tracker.

Trackers can eventually be removed through fences.

Pay 'n' Spray returns.

 

Driving

Driving feels heavier than GTA V.

Cars have more noticeable traction and weight.

Rear-wheel-drive cars can spin out if you accelerate too aggressively.

Vehicles have higher top speeds than GTA V.

TGG describes the handling as something between GTA IV and GTA V.

 

Police System

Police no longer appear individually on the minimap.

Players have to watch the environment instead of relying on radar icons.

Six wanted stars are back.

Six stars can trigger a map-wide police search.

Lower wanted levels create localised search areas.

Police are smarter during pursuits.

Police can shoot out your tyres.

Losing a tyre has a much greater effect on driving.

Police can remember the vehicle you were using.

Police can recognise your clothing and appearance.

Police can identify the weapon you were carrying.

Police can recognise that Jason and Lucia were together.

Changing clothes can help you escape.

Changing vehicles can help you escape.

Jason and Lucia may need to split up to avoid recognition.

 

Money and Economy

Money is split between bank balance, physical cash and loot.

Money stored in your bank is safe.

Physical cash can apparently be lost when you die.

Stolen loot is stored in a duffel bag.

Duffel-bag loot needs to be taken to a fence.

Physical cash cannot simply be deposited through your phone.

You need to visit an ATM to deposit cash.

 

Phone and Social Media

GTA VI has an extensive in-game social media system.

NPCs can post about things happening around Leonida.

You can travel to the location of a post.

The event shown in the post may still be happening when you arrive.

BuckMe acts as a banking/cash app.

RideMe works like Uber.

Scooter Bros lets you call your personal vehicle.

WhatUp is used for messaging.

Jason and Lucia can message each other.

There is also a fitness app.

Personal vehicles can be delivered to you in single-player.


Gyms and Fitness

Gyms are fully interactive.

You can purchase gym memberships.

Different exercises can be performed.

Individual repetitions are tracked.

Protein shakes and similar consumables can give temporary workout boosts.

Exercise can improve stats such as health and stamina.

Workout progress is tracked.

Gym activities are completely optional.

You can finish the game without using the gym system.


Side Activities

Side activities can provide small gameplay bonuses.

They are designed to be optional.

Players who want deeper simulation can engage with them.

Players who only want the main story can largely ignore them.


Fast Travel

GTA VI has multiple fast-travel options.

Buses can be used.

Taxis can be used.

TGG says there are several other travel options he will discuss separately.

 

Robberies and Fences

The robbery system is reportedly very extensive.

Fences are an important part of the economy.

Stolen loot needs to be taken to fences.

Fences can unlock additional criminal services.

Tracker removal is one of the services that can eventually be unlocked.

 

Gunplay

Traditional GTA-style auto-aim is apparently gone.

The game uses a more aim-assist-focused system.

Cinematic kill cams are included.

TGG compares the kill cams to Red Dead Redemption 2 and Max Payne.


Overall Gameplay

GTA VI requires more decision-making than GTA V.

Crimes carry more consequences.

Players need to think more carefully about witnesses, vehicles and police attention.

Stealing the first vehicle you see may not always be the smartest option.

The world is designed to feel more reactive and alive.

TGG compared its depth to RDR2.

He also sees elements of San Andreas, GTA IV and GTA V in its design.

Still to Come from TGG

More details about the police system.

More vehicle and driving information.

A deeper breakdown of robberies.

More information about fences.

Gunplay details.

Safe houses and garages.

Physics.

Events and side activities.

Fast travel.

The HUD and menus.

 

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