Mesaj tarihi: Haziran 16 (düzenlendi) Uygun baslik bulamadim, tek tek birkac tane baslik acmaya da ugrasamadim valla, zaten okunup okunmadigi da mechul ... Genel haber basligi olsun... 16.06.2026 Son donemde ortalik ozellikle Xbox haberleriyle calkalaniyor... CEO degisimi sonrasi buyuk isten cikarmalar, studyo kapanmalari olacagi soyleniyor... 30 Haziran sonrasi (mali yil sonu) Ninja Theory, Double Fine ve Compulsion Games'in MS tarafindan kapatilacagi veya firmalarin MS bunyesinden ayrilacagi konusuluyor... Hatta su an idsoftware'in Zenimax kariyer ilanlari sitesinden adinin kaldirildigi, bunun da kapatma sinyali oldugu iddiasi var... Zira baktiginizda diger tum studyolar dururken sadece id kaldirilmis... Keza Bethesda, Quantic Dream, Bioware, Arkane ve Don't Nod gibi studyolarda da buyuk isten cikarmalar olacagi soylentisi var... Asha Sharma ortaligi kasip kavuruyor zaten su an, exclusive oyunlar konusunda geri adim atiyorlar; Gears of War E-Day'i son anda PS5'e cikarmaktan vazgectikleri soyleniyor... Hatta trailer icerisinde PS5 logosu da vardi, oyunun PS5 surumunun hazir oldugu bile soyleniyor... Haziran 16 JardeL tarafından düzenlendi rammstein beğendi Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 16 pc kullanıcısının xbok ile işi olmuyor, xbok kullanıcısının da pc ile işi olmuyor. oyunları tek platforma çıkarmak kendilerine zarardan başka bir şey getirmeyecek bence. rammstein beğendi Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 18 herzamanda illa batiyorlar durumdan degilacgozlukten buyuk isten cikarmtalr yapiyorlar bliizard misal actvision falan filan fistik derken kac kere yati tum senyorlari kvuyorlar yerlerine juniour aliyorlar arada maas farklari cektektehisse sahipler kar olarak gliyo ellerini ovursuturup duruyorlardi. coktan firmalar sunu gordu cok emek cok para harcayip oyun yapmanin kart ile normal emekli ugrasilamis oyun yapmanin bazen farki aradaki harcana para ve emege degmedgi yonunde tuzum kuru denen sirketde bu tavirlar donem donem oluyo Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 18 Geliyor gelmekte olan. GTA IV. https://www.polygon.com/gta-6-preorder-date-cover-art-price/ Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 18 Sonic serisinde indirime gidilmiş. Faideleniniz. https://store.steampowered.com/sale/Sonic35thAnniversary Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 20 (düzenlendi) Nintendo oyun mağazası update edilmiş ve hızı eskisine göre mantıklı noktalarqa çekilmiş. Hep derim sığır sürüsünü çalıştırmak yerine şirketler ihale ile (edit: hizmet alım sözleşmesi) işçi çalıştırmalı. O binaların ne bizans olduğunu herkes biliyor ama kimse söylemiyor. https://mynintendonews.com/2026/06/16/nintendos-replaced-the-eshop-on-original-switch-leading-to-better-performance/ Haziran 20 ceymskramer tarafından düzenlendi rammstein beğendi Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 23 (düzenlendi) Gavurun thanosuna bak ele elee şeytana karşı çıkıyo vışşş https://www.polygon.com/mtg-marvel-super-heroes-prerelease-limited-tournament-report-magic/ Haziran 23 ceymskramer tarafından düzenlendi rammstein beğendi Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 25 Bungie'de kapsamli isten cikarmalar duyuruldu... Destiny ekibinin buyuk cogunlugu ile Marathon ekibinin bir kismi isten cikarilmis... Ayrica SIE icinde Bungie'ye Destiny ile ilgili destek verenler de isinden olmus... Is sadece alt kademe ile sinirli kalmamis, daha gecen sene goreve gelen Justin Truman da gorevden ayrilmis; ... Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: Haziran 29 Gelen haberlere gore Microsoft, GamePass icin oyun gelistiricilere yaptigi teklifleri geri cekmis (pazarliklarda erken asamada olanlardan)... 3rd party sirketlerle yapilan gorusmeler askiya alinmis... Daha az sayida daha kaliteli oyun diyecegim ama 3rd party gorusmlerini askiya almasi ile ortusmuyor... Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: dün 08:29 Xbox ile ilgili soylentiler dogru cikti; Quote Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane's management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha id Software'i resmen budamislar, yonetim ve art/design eskibi haric kimse kalmamis neredeyse; ... Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: dün 09:00 Asha teyze XBOX'ı budamamış, resmen buldozerle dalmış... Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş
Mesaj tarihi: 16 saat önce (düzenlendi) Microsoft'un IO Interactive'in "Project Fantasy" oyun projesine destegini cekmesinden sonra IOI Interactive de yeniden yapilanmaya gitmis ve Istanbul studyosunu kapatma karari almis; ... 16 saat önce JardeL tarafından düzenlendi Bu mesajı paylaş Bu mesajın linki Sosyal ağlarda paylaş